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Tower of Babel Game Direction

My initial plan for the game was for each level to be a single floor of a tower. The player would run around it, dodging obstacles and fighting enemies, then climb a ladder to the next floor once they have been all the way round the tower. 

I think a better approach would be to have levels extend further vertically and employ stairs and ladders. There could be a lift system in each level, creating a form of fast travelling within a level like in Super Metroid or 1984 game Impossible Mission. Shown below are the maps from the two games that are interconnected by lifts. It would only allow fast travelling to different elevations but it would mean the player is never too far from any location on the tower.

https://i.ytimg.com/vi/FI0-UEAB7_o/maxresdefault.jpg

https://maps.speccy.cz/maps/ImpossibleMission1.png

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