FPS Mechanics Investigation / Ballbot Arena Project Outline This project is a top-down multiplayer artillery game. Two players take turns controlling a member of their team of robots. On each robot's turn, it can move a certain distance and use its two energy charges on weapons. Most weapons use 1 energy but more powerful ones cost 2. These weapons include basic gunfire, grenades, a melee hammer, and a rocket launcher among others. The goal is to use these weapons to eliminate the enemy team by reducing all their robots' health to 0. Project Context As I didn't have any specific ideas on games I could make, I decided to begin the semester by experimenting with some first person shooter mechanics. There was more complexity to this project than I initially expected, and it turned into a detailed investigation into the challenges involved in shooter mechanics. With my new found knowledge on the subject, I decided to implement shooting into a top-down turn-based strategy style...