I took a brief break from my "Ballbot Arena" game while I considered in which direction the project should go. I spent this day making a system in Unreal Engine that allowed the player to play a guitar. This would most likely be a minigame in a larger game, similar to the one used in The Last of Us Part Two. Alternatively, this could be used as part of a rhythm game.
The player can use a keyboard and mouse or a controller. They hold a direction to hold either A chord, D chord, E chord or the open strings. then they can click the mouse button or press the A button to strum. The character's fingers are placed in the correct for each chord so it is realistic for the player.
I completed this project as a test of more finely tuned technical design skills, as most of my projects have only included big picture technical design, creating entire gameplay mechanics for a game. This project is a small, self-contained system that still presented some difficult challenges. One things I thought could have improved a previous project is the animation of two parts of a skeleton independently, so I thought a person playing guitar would be a good way of learning it as I would be controlling the strumming of the strings and the placement of the fingers on the fretboard separately.

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