6th July 2025 My idea for my new game is a 2.5D game in which the player climbs a tower by completing a floor at a time, running around the circumference until they find a path up to the next floor. The floors could consist of enemies to fight, puzzles to solve platforming challenges to traverse. I began exploration into this idea by experimenting with making a character move around the circumference of circular plane using horizontal input. There were a few complicated tasks involved with this mechanic: The camera must always face the centre The player must rotate with to always face sideways (perpendicular to the radius) Centrifugal force "pushes" the character outward as they run in a circle, so it must be cancelled out Unreal's built-in jump mechanic conserves momentum, making the character move in the straight line when they jump instead of in the circular motion After solving these complications, I had a player that runs in a circle around the circumference of a cyl...