Set in a Victorian London style world. The key difference is that a new, sustainable energy source has been discovered that revolutionised the world amidst the industrial revolution. This energy source is swarms of glowing insects that give off energy via a highly efficient energy exchange. They have been engineered to die and reproduce at consistent rates, meaning swarms provide energy functionally indefinitely. The government or some big corporation controls these insects and provide energy to the world using them. They have control over all energy usage in the world.
The player is an inventor that has created a gauntlet that can control theses insects, allowing them to interact with the objects in the world that use it.
There could be an ability the player can use that highlights these object to them, like detective vision in Batman Arkham, instinct in Hitman, and dark vision in Dishonored. This ability could darken the world but highlight the energy within objects, allowing the player to select them.
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The objects the player can interact with in the world will have in-universe reasons why they can be manipulated. For example, maybe the player will be able to pull batteries, tip over lampposts, and explode generators. There could also be electromagnets that the player can "grapple" to using its magnetism. Creating plausible objects to exist in the world turns a puzzle to be solved into a convincing environmental obstacle to overcome.


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