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Levels

Level 1 - First Steps


This level introduces the player to controlling the character.



Level 2 - Labyrinth

This level uses the fact that the player now knows how to move the character and adds the slight challenge of solving the maze. The player may choose the wrong path and have to try again as only one path will get them to the exit within the move limit.



Level 3 - Behind Closed Doors


This level uses a single character to introduce the player to the concept of buttons in the game.



Level 4 - Patrol

This level introduces guards, which destroy any robot that comes into contact with them. Their path is shown to the player during the planning phase


Level 5 - Calibration

This level is similar to the previous one but the guard starts from a different location. This means the player must alter their strategy slightly from the solution they found for "patrol".

Level 6 - Helping Hand


This level introduces a second character for the player to control


Level 7 - Synchronicity


This level introduces the third character for the player to control, which will be the format all other levels take


Level 8 - Cooperation 


Here the player explores a slightly more complex level layout but with a simple solution. This level will require testing. If it is too difficult for this stage of the game, I will place a block at position (0, 4) to guide the red character across the buttons in the correct direction. This level could be the one to introduce an extra point for solving with with the blue character instead of the more obvious green.


Level 9 - Hesitance

This is a simple level that demonstrates the core gameplay clearly. One robot opens the door for another, which opens another door for the third.


Level 10 - Sacrifice

In this level, the player must use one or two robots to destroy the guards. Then another robot can pass through using the same method as discovered in calibration

 

Level 11 - One For All


The blue character must press the button to its right twice before moving to the other. The red and green must take turns going through the laser door when it deactivates. There could be a collectable at the bottom for green or red to collect


Level 12 - Complexity


The green character must press the button above it twice before moving to the next, in order to allow both red and blue through the first door




Playthrough


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