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Learning Agreement

Project Outline

A puzzle game. The player controls three characters. Each level consists of a planning phase and an execution phase. The player plots a path for each character to take within their range of movement. In the execution phase, all three characters move along their path at the same speed. The goal is to get one of the characters to reach the exit button.

Project Context

Many puzzle games have the player control a single character. Many others involve controlling many at once (eg. Lemmings). This game is somewhere between the two, having the player control three characters that interact with each other as they navigate a level. I am interested in the idea of using procedural generation to create levels in games. This has been done with many genres including puzzle games so it would be interesting to explore whether it is possible to automatically generate level for my game.

Key Areas of Research

Research into puzzle games that I believe are well-designed: Braid, The Witness, The Legend of Zelda: Tears of the Kingdom. Research into games that have a similar style to my game: Hitman GO, Lara Croft GO, Humanity. Research into games that utilise procedural generation to create puzzles.

Intended Outcomes of Project

A completed, albeit short, game. A small number of levels that demonstrates a few mechanics for the player to interact with. Minimal UI and free assets because the focus of the project is on the level/technical design. The game will be designed in such a way that makes it clear for the player what everything is and what is happening at each point, even though the art is not finalised. It will also consider the game's ability to be passed onto an artist or team of artists to create assets for.

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