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Showing posts from May, 2025

Making a Roguelike

A roguelike game is one in which the player completes runs through a procedurally generated world. Each time the player starts a run, the world is completely new to them and unique to all previous runs. The player uses skill and knowledge gained from playing to overcome obstacles that ended previous runs. These games will often have multiple difficulties for the player to unlock and completing a runs, adding modifiers to the world to make it harder. Roguelite is a variation of the genre in which the player can unlock upgrades that carry over between runs (Dead Cells).  Many roguelike games are adaptations of popular existing genres, for example: Slay the Spire is a deckbuilding roguelike (like Hearthstone) Dead Cells is a Metroidvania roguelike (like Metroid and Castlevania) The Binding of Isaac is top-down action roguelike (Like The Legend of Zelda) Spelunky is a 2d sidescroller roguelike (Not unlike the original Super Mario games) Many genres can be and have been adapted into rog...

Semester 3 Design Inspiration

First Person Shooter Project For this project, I looked into existing first and third person shooters to better understand how they handle shooting. The process is more complex than I originally expected, as one cannot simply spawn a projectile Top Down Game Project My idea for this game is a top-down strategy RPG that combines the gameplay of the Worms series with the style and perspective of XCOM or Baldur's Gate and the progression system of roguelikes such as Slay the Spire, Dead Cells and Hades.  I plan to make the characters move around like Droideka from Star Wars. They are robots that turn into a ball to roll around then are ready to attack when they stop and leave the ball. https://youtu.be/vczTsPuJ20s?si=r81kRWkQ3DVFGgvd For the setting of the game, I plan to create maps of small environments, in which the player characters are miniature too. For this, I will take inspiration from games such as micromachines and Mario Party DS. The characters being small creates the oppor...

Exploration Into Core Puzzle Games

Introduction There was recently a deal on Steam for a bundle of three puzzle games that are well-known for their success and their expert puzzle design. They are all top down, grid-based puzzles, similar to the game Sokoba. The games are: Stephen's Sausage Roll Baba is You A Monster's Expedition As my current work is based on puzzles, I thought it would be a good idea to buy and play these games to see exactly what they do well and what makes them so successful and popular.  Stephen's Sausage Roll I came across this game when researching puzzles and procedural generation for my first essay. The creator, Stephen Lavelle, created a language, PuzzleScript, that streamlines the development of 2D grid-based puzzles by simplifying the process to a set of objects and rules for those objects. The language was made to create games based Sokoban, a 1982 game in which the player must push boxes onto buttons to complete each level.  Lavelle's interest in this type of game is eviden...