First person adaptation I decided to switch the view of my game from third person to first person. I made this decision because movement around the levels would sometimes give the player a confusing perspective (if they had their back to a wall for example). I moved the camera to instead hover above a pair of arms, that would be used to show the hand movements from a first person perspective. The challenge now was to recreate every animation in first person instead. I looked into first person games that think have good first person hand animations. I think Dishonored (2012) is one of the best example, as it relies heavy on the tools and abilities that centre around the player character's hands. One of my favourite aspects of the design is the way the knife moves from a regular to a reversed grip when entering stealth. The knife is clearly visible and serves its purpose in both grips and it tells the player they are in stealth mode without the need for another visual prompt (there i...