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Showing posts from March, 2025

Design Inspiration Semester 2

First person adaptation I decided to switch the view of my game from third person to first person. I made this decision because movement around the levels would sometimes give the player a confusing perspective (if they had their back to a wall for example). I moved the camera to instead hover above a pair of arms, that would be used to show the hand movements from a first person perspective. The challenge now was to recreate every animation in first person instead. I looked into first person games that think have good first person hand animations. I think Dishonored (2012) is one of the best example, as it relies heavy on the tools and abilities that centre around the player character's hands. One of my favourite aspects of the design is the way the knife moves from a regular to a reversed grip when entering stealth. The knife is clearly visible and serves its purpose in both grips and it tells the player they are in stealth mode without the need for another visual prompt (there i...

Level design research

https://youtu.be/AKeUZVikPV8?si=qO45pC0r4wEtL4Xv Blockout Maximum information for minimum effort Communicates important gameplay information to your team Gets to playable state as quickly as possible Simple structure for quick iteration and accommodating changes Present a clear object Removes blank canvas syndrome Helps set up sight lines Gives the player a clear objective Motivate movement Block the player's sightlines Make them move around to gather information Force them to piece together a mental map of the space Tear down walls Still prevent the player from escaping  More visually engaging Opportunity to reinforce goal Reveal information through new perspectives Creates small pockets of tension Release the tension in surprising ways Keep the player engaged and on their toes One-way valve Gently nudges the player forward Prevents player getting too lost Creates more manageable play space Present a privileged perspective Study environment and plan from safety Player pushes forwa...