Having recently finished playing The Legend of Zelda: Tears of the Kingdom, I am of the opinion that it has some of the best puzzle design in any video game. The Legend of Zelda games have always been well known for their puzzles, even if there is often more of a focus on adventure or combat. The puzzles in the game series are often presented in the form of a dungeon, which usually follow the same general pattern. Find a new piece of equipment Sections of learning how the equipment works and its different uses Sections of testing your ability with the equipment to see how well you have learned to use it A boss fight - a final test of your proficiency with the equipment to complete the dungeon After completing a dungeon, Link can then exit into the world discover new areas through the use of the new equipment, or complete puzzles that were previously impossible before getting the new equipment. This gradual exploration of the game world creates an exciting feeling of progress...