My submission for Friday 25th October is a demonstration of a puzzle game I am calling "Clone Bot". It is a puzzle game in which the player must reach the exit of a level using multiple clones of a character. Many of the puzzles will follow the process of the player completing a task with their first character, then spawning a clone who can then solve the puzzle. There are different ways this process could be played out and the puzzles could be made more complex by giving the player access to more clones. I started with Unreal Engine's top down project template. This provided me with a basic level containing some obstacles, a character that moves to the location the player clicks, and a camera that follows this character. The first thing I did was remove everything from the level except the floor and the boundary walls, and instead placed a plane for the puzzle to take place on. The material used for the ground in the level is a grid pattern, so I altered the scaling of...